The Skinner

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Prologue: A Nightmare Tree Grows in Brooklyn

The Sept of the Green had noticed an increase of Black Spiral activity south of Prospect Park in Brooklyn. While the borough is across the river from Manhattan, allowing the Wyrm a major foothold so close to the caern would be an unnecessary danger and so the sept’s elders sent out a number of packs (including the player characters) to investigate.

Shortly before dusk, the pack arrived near their assigned scouting area and split up to search the city. Cael and Willow (who was in her lupus form disguised as a service animal) made their way south along the grimy streets toward a number of toxic waste sites. Ten took the rooftops, leaping from building to building through the residential neighborhood, while Serious kept to the sidewalks nearby. Finn kept a line between the two pairs.

As brownstones began to give way to decrepit warehouses and shuttered industrial buildings, Cael suddenly caught the scent of blood on the wind (somewhat ironically, Willow’s sense of smell had only caught a whiff of concentrated ammonia, rendering her briefly ‘nose-blind’). Finn ordered the group to converge on the pair’s location – just as Ten reported sighting some sort of large creature hiding amongst the gargoyles on a rooftop near his location.

Before he could identify it, the figure had disappeared. The Strider crept toward the roof’s edge and was able to hear a mad laughter echoing through the alley – headed in a direction away from the blood scent. Finn made a command decision and ordered the pack to converge on Ten’s location.

Serious and Ten began to race the creature, attempting to get in front of it; leaping from rooftop to rooftop, the Strider eventually outpaced it and reached a perch near the creature’s probable destination – the Silver Rod Drug Company. He watched as a huge monster – a Spiral Dancer – burst from a nearby alley and launched itself into the air. Serious had just come up the sidewalk nearby and threw himself into a tackle toward the Spiral, slamming it down against the sidewalk outside the fence.

As the battle ensued, Serious was burned by a foul Wyrm gift as scars on the Spiral’s body began to shine with a sickly orange glow. The pack rallied against the creature, with Willow tearing at its armor, Finn blasting away with his fetish pistol, and Cael peppering it with arrows from afar. They nearly had the traitorous wolf dead, with Ten’s claw wriggling its way toward the thing’s heart, but then four other crinos Spirals burst from the windows of the factory and leapt to the fray.

Perhaps the most dire of the foes was a massive beast wielding a baneklaive; the silver blade’s cruel bite felled Serious, and had the pack’s totem not intervened the Philodox would have returned to Gaia. Despite this, the Garou were able to rally and take down two of the creatures, one of which they captured alive; the remaining three Spirals scampered away like cowards, leaving their packmates behind.

As the pack made their way hastily back to Finn’s car with the unconscious Spiral in tow, Finn dialed up Flash, the elder of the sept’s Glass Walkers, to ask him what to do with the Wyrm beast. Flash directed the pack to bring the monster to his penthouse across from the park. Just before Finn ended the call, Flash relayed some disturbing news: The body of one of the sept’s cubs, flayed of its skin, had been found near the caern…

Pack Rewards

Pack XP: 5 points for gaming group helping with the dishes from brunch. Thanks! :D

Cael

XP: 3

Glory total: 6
Defeating a strong Wyrm threat armed with silver – 6

Honor total: 4
Undertaking a potentially dangerous mission for the sept – 2
Recovering a (Wyrm) fetish – 2

Wisdom total: 4
Recovering a (Wyrm) fetish – 2
Capturing an agent of the Wyrm and keeping it alive for interrogation – 2

Finn

XP: 3

Glory total: 6
Defeating a strong Wyrm threat armed with silver – 6

Honor total: 4
Undertaking a potentially dangerous mission for the sept – 2
Recovering a (Wyrm) fetish – 2

Wisdom total: 3
Recovering a (Wyrm) fetish – 2
Capturing an agent of the Wyrm alive for interrogation – 1

Serious

XP: 3

Glory total: 7
Defeating a strong Wyrm threat armed with silver – 6
Surviving an incapacitating wound – 1

Honor total: 4
Undertaking a potentially dangerous mission for the sept – 2
Recovering a (Wyrm) fetish – 2

Wisdom total: 3
Recovering a (Wyrm) fetish – 2
Capturing an agent of the Wyrm alive for interrogation – 1

Ten

XP: 3

Glory total: 6
Defeating a strong Wyrm threat armed with silver – 6

Honor total: 4
Undertaking a potentially dangerous mission for the sept – 2
Recovering a (Wyrm) fetish – 2

Wisdom total: 3
Recovering a (Wyrm) fetish – 2
Capturing an agent of the Wyrm alive for interrogation – 1

Willow

XP: 3

Glory total: 6
Defeating a strong Wyrm threat armed with silver – 6

Honor total: 4
Undertaking a potentially dangerous mission for the sept – 2
Recovering a (Wyrm) fetish – 2

Wisdom total: 4
Recovering a (Wyrm) fetish – 2
Capturing an agent of the Wyrm alive for interrogation – 1
Using available resources to transport a Wyrm-tainted object for purification – 1

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Session 2: Exquisite Corpse

The Garou of Unicorn’s Fury returned to Flash’s penthouse adjacent to Central Park, along with their captive. After chaining up the Dancer and briefly speaking with Flash, they returned to the caern to report to Hot Sauce, the Ritemaster.

They found the Child of Gaia playing guitar on the lawn in Sheep Meadow. Ten found Hot Sauce to be unflappable as he tried to interrupt the melody unsuccessfully; Cael joined in to sing along (Greensleeves, in Gaelic). Eventually, though, Hot Sauce got down to business and explained that the body of Camisa, a cub who was to undergo her Rite of Passage at the next full moon, had been discovered in a landfill across the river into New Jersey. A Bone Gnawer kinfolk (Bill) had found it while scrounging in the dump and thus far the body had not been discovered by the police. The pack was instructed to head to the landfill, meet a Glass Walker kin there, and then recover the body.

The pack traveled to the landfill and met up with Rick “Corpsecamper” Lincoln, the kin with the coroner’s office. They headed into the disgusting garbage dump and eventually located the corpse, with no sign of the Gnawer kin about. Cael was able to confirm that the blood scent from the body was the same that he had smelled earlier in Brooklyn. No real evidence was found on the body other than a few scraps of sheet clinging to the body, and there was no sign of scent other than the Gnawer kin and the dead cub; additionally, there was not enough blood on the scene to indicate that the girl had actually bled out here. The cause of death appeared to be a slit throat, bearing the telltale marks of a silver wound; the only other oddity was a faint smell of formaldehyde wavering about the corpse .

Eventually Cael decided to risk stepping sideways; Ten and Finn went with him into the Umbra, leaving Serious to watch over the body. With luck, there were no trash scraglings about and the Child of Gaia was able to speak with a rat spirit nearby, who relayed the fact that the body had been dumped by another that appeared to be a Garou as well. Cael convinced the ratling to come back with him in return for giving the spirit a home.

In the meantime, Serious had abandoned the body temporarily to track down the Gnawer kinfolk. He found the old man nearby, but the vagrant could not provide any information; he had simply been scavenging and come across the body, and recognized that it may be Garou. Serious agreed to deliver a note from Bill to Orange Joe back at the sept, and then returned to the body just as the rest of the pack was emerging from the spirit world.

After loading the skinned corpse into a body bag provided by Corpsecamper, the pack headed back toward the van – only to discover that the kinfolk had been accosted by a police officer for parking in a No Parking area.

Cael attempted to talk to the police officer and convince him to let the man go without looking into the matter, but unfortunately the kinfolk fumbled this attempt badly. However, Ten (in perfect Ragabash form) used his gifts to sneak into the cop’s cruiser. With a bit of assistance from the others, he was able to put the car in reverse and leap out, sending the cop chasing after his car, giving the pack time to load the body and escape in the van.

Hot Sauce, Shakey Mac, Mother Larissa, and Wildcard were gathered in the caern’s heart at Bethesda Fountain; Shakey Mac took the body from the pack for funeral preprations. The Grand Elder explained to the pack that the activities of the Spirals nearby was more dire than they had expected: The Wyrm monsters were attempting to build a caern just across the bay in Brooklyn, and had to be stopped. The sept was now planning a major assault on the area, but Unicorn’s Fury was to play a different role: Investigators of this grisly murder. To try and halt a potential panic regarding the corpse’s state, that information was to be kept secret, and since the pack was already informed they would be charged with discovering what was happening.

The pack rested overnight and then returned to Brooklyn, where they began tracking down the site where the murder had apparently taken place. From her incautious entrance, it appeared that Camisa had not expected any trouble. They eventually located a ruined park amongst a number of tenement buildings, and tracked the scent into a patch of heavy brush at the park’s center. There they found a massive bloodstain and signs that the cub’s throat had been slashed from behind. The attacker had again left behind no scent and had done a very thorough job of disguising the trail into and out of the park, leaving only a very few faint footprints indicating that he had entered in homid form but then left in glabro, carrying the body.

Following what little tracks they could find, they discovered that the body had been carried to a vehicle of some sort – a vehicle bearing the scent of formaldehyde, just like the scent on the body.

The pack pieced together a bit of the picture now: Camisa had been called to the park by someone whom she apparently trusted. Once there, her throat was slashed from behind with a silver blade by a Garou. She was allowed to bleed out. At some unidentified time was skinned, and then also at some point was loaded into a vehicle that smelled of formaldehyde, driven to the landfill, and then dumped there.

With only a few questions answered, the pack headed back to the caern to investigate further. Will they ask the right questions? More importantly, will they be ready for the answers?

Pack rewards

Cael

XP: 4

Glory total: 0

Honor total: 3
Undertaking a mission for the sept – 1
Keeping one’s promise (to a spirit) – 1
Acting within one’s auspice – 1

Wisdom total: 3
Maintaining good relations with nearby kinfolk (performing a favor for Bill; attempting to save Corpsecamper from awkward police quesitoning) – 2
Acting within one’s auspice – 1

Finn

XP: 3

Glory total: 0

Honor total: 1
Undertaking a mission for the sept – 1

Wisdom total: 0

Serious

XP: 3

Glory total: 0

Honor total: 1
Undertaking a mission for the sept – 1

Wisdom total: 2
Maintaining good relations with nearby kinfolk (performing a favor for Bill) – 2

Ten

XP: 4

Glory total: 0

Honor total: 2
Undertaking a mission for the sept – 1
Acting within one’s auspice – 1

Wisdom total: 4
Maintaining good relations with nearby kinfolk (saving Corpsecamper from awkward police questioning) – 2
Acting within one’s auspice – 2

Willow

XP: 3

Glory total: 0

Honor total: 0

Wisdom total: 0

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